Learn to play by sound

How to Play & Survival Styles

Learning to play The Collision means learning to listen in a new way. On this page you will find everything you need to take your first steps on the Island: how to get in, how to set up your headphones, what to do when you wake up on the beach, the complete list of commands and shortcuts, the recommended survival styles and the compendium of weapons and items. Read calmly, come back whenever you need to, and remember that every Island veteran also felt lost on their first night.

Beginner's Guide

To enter the Island, go to the official game address using the Play Now button and create your character with a unique name, which will also be your login. You can create and manage characters right here on the website, on the My Character page.

Stereo headphones are essential. The game conveys the direction of every sound through the difference between the left and right channels, and ordinary speakers blend that information together. Before you begin, make sure the left side of the headphones is on your left ear and set the volume to a comfortable level.

Your first awakening happens on Castaways' Beach. Stand still for a few seconds and listen: the waves mark the sea to the south, the wind in the leaves marks the forest to the north. Press the S key to hear what is around you and the H key to find out how your health is doing.

In your first steps without sight, walk slowly with the arrow keys, gather branches and flint stones announced by the radar and use the R key to discover what can be crafted with them. A campfire is your first goal: it heals, keeps you warm and serves as a sound landmark to find your way back to camp. When you feel confident, follow a target with the G key to the edge of the forest and begin your journey.

Quick reference

Complete table of commands and shortcuts

All shortcuts work at any time inside the game and are announced by the screen reader. The F1 key opens this same help inside the Island.

The Collision keyboard commands organized by category
KeyCategoryWhat it does
Arrow keysMovementWalk in four directions; combine two arrows to walk diagonally across the Island.
Double tap or hold an arrowMovementRun in the chosen direction, spending stamina; stop to recover.
SpaceMovementJump over obstacles and blows, or dive while in water.
CtrlCombatStrike with the equipped weapon; each weapon has its own recovery time.
FCombatTaunt the enemy out loud with the voice chosen in the menu; everyone nearby hears it, with a two-and-a-half-second pause.
Shift + F2CombatTurn pacifist mode on or off.
ESurvivalInteract: drink, fish, skin, cook at the fire, rest or explore the spot.
SOrientationSound radar announcing nearby beasts, items, players and buildings.
GOrientationTrack the nearest target with a continuous guide beep.
TOrientationStatus: place, terrain, time of day and character condition.
HSurvivalAnnounce your character's current health.
ISurvivalOpen the inventory; left and right arrows switch between weapons, food, building and premium.
RSurvivalRecipes to craft weapons and build fires, shelters and houses.
LStoreOpen the in-game premium store, paid with credits.
SemicolonSocialOpen the chat to write; /r replies to the last private message.
Period / commaSocialPeriod reads the next message and comma the previous; M switches between all, received, sent and system.
F3SocialRead the team's message of the day.
F5 or F6SocialList survivors connected right now.
F8SocialSwitch the chat channel language (Portuguese, English or Spanish).
F1SupportFull help with every command.
EscapeSupportLeave the current menu or the game.

Archetypes

Survival Styles

There are no fixed classes in The Collision: each survivor chooses their own path. These are the four styles most practiced by the community, with tips for those who want to start in each of them.

The Stealth Hunter

Acoustic tracking and ambush

For those who like to listen before acting, follow sound trails and bring down their prey before it notices their presence.

The Stealth Hunter turns listening into a weapon. They walk slowly so their own footsteps do not drown out the sounds of the forest, use the S radar sparingly so as not to draw attention, and lock onto a target with the G key to follow it silently between the trunks. Their reward is high-quality hides, meat and bones, which feed the campfire, the forge and trade with other survivors. We recommend starting by hunting boars at the edge of the Primordial Forest and only later facing the wolves of the plateau.

The Master Forger

Ores, flint and ancestral bones

For those who prefer to build their own arsenal, gathering rare materials and turning them into clubs, axes and spears.

The Master Forger knows every stone on the Island by the sound it makes when struck. They roam the beach in search of flint, the swamp for bones and resins, and the volcano for obsidian. With the R key they check the available recipes and turn simple materials into ever more powerful weapons. Experienced forgers become central figures in the community, since everyone needs good weapons to survive.

The Island Duelist

Melee combat and mastery of stamina

For those who seek direct confrontation between survivors, where whoever hears first and dodges best wins.

The Island Duelist lives for player-versus-player combat. They learn to recognize the sound of a weapon being raised, judge distance by the volume of the opponent's footsteps and manage stamina carefully, since running and dodging consume energy. The Ctrl key delivers blows, Space leaps out of reach, and the human-voice taunts on the F key unsettle opponents. Duelists compete in official tournaments and fill the Island's Hall of Honor.

The Hermit Castaway

Fishing, campfires and exploring the far reaches

For those who want to explore every corner of the Island's thirty-five kilometers at their own pace, far from the bustle of combat.

The Hermit Castaway finds peace in solitude. They fish in the thermal rivers, light healing campfires in the most remote places and mentally map trails that few survivors know. They discover ruins, caves and narrative secrets about the collision of the planets and the mysterious Messiah. It is the ideal style for beginners who want to learn the world without hurry.

The Island forge

Prehistoric Compendium of Weapons and Items

From the fire-hardened branch to the obsidian spear torn from the volcano, learn the damage, speed and crafting cost of every weapon available on the Island, including the premium items from the Ancestral Forge.

Wooden club

Melee weapon

Wooden club deals 14 damage per strike, reaches 2.4 meters and needs 0.85 second(s) between attacks. Crafted from the recipe menu (R key) with 2 branch, gathered on the Island or taken from slain beasts.

Damage
14
Speed
Fast
Cost
2 branch

Bone club

Melee weapon

Bone club deals 17 damage per strike, reaches 2.6 meters and needs 0.85 second(s) between attacks. Crafted from the recipe menu (R key) with 2 bone, 1 vine, gathered on the Island or taken from slain beasts.

Damage
17
Speed
Fast
Cost
2 bone, 1 vine

Stone hammer

Melee weapon

Stone hammer deals 22 damage per strike, reaches 2.4 meters and needs 1.2 second(s) between attacks. Crafted from the recipe menu (R key) with 1 branch, 2 stone, 1 vine, gathered on the Island or taken from slain beasts.

Damage
22
Speed
Medium
Cost
1 branch, 2 stone, 1 vine

Sharpened wooden spear

Hunting and fishing spear

Sharpened wooden spear deals 13 damage per strike, reaches 3.2 meters and needs 0.8 second(s) between attacks. Lets you fish with the E key at the water's edge. Crafted from the recipe menu (R key) with 3 branch, gathered on the Island or taken from slain beasts.

Damage
13
Speed
Fast
Cost
3 branch

Stone-tipped spear

Hunting and fishing spear

Stone-tipped spear deals 15 damage per strike, reaches 3.2 meters and needs 0.8 second(s) between attacks. Lets you fish with the E key at the water's edge. Crafted from the recipe menu (R key) with 2 branch, 1 stone, 1 vine, gathered on the Island or taken from slain beasts.

Damage
15
Speed
Fast
Cost
2 branch, 1 stone, 1 vine

Flint spear

Hunting and fishing spear

Flint spear deals 18 damage per strike, reaches 3.4 meters and needs 0.8 second(s) between attacks. Lets you fish with the E key at the water's edge. Crafted from the recipe menu (R key) with 2 branch, 1 flint, 1 sinew, gathered on the Island or taken from slain beasts.

Damage
18
Speed
Fast
Cost
2 branch, 1 flint, 1 sinew

Hand axe

Skinning blade

Hand axe deals 14 damage per strike, reaches 2 meters and needs 0.75 second(s) between attacks. Lets you skin carcasses for hide, tendon, tusks and bones. Crafted from the recipe menu (R key) with 2 stone, gathered on the Island or taken from slain beasts.

Damage
14
Speed
Fast
Cost
2 stone

Flint axe

Skinning blade

Flint axe deals 17 damage per strike, reaches 2.3 meters and needs 0.75 second(s) between attacks. Lets you skin carcasses for hide, tendon, tusks and bones. Crafted from the recipe menu (R key) with 1 branch, 2 flint, 1 vine, gathered on the Island or taken from slain beasts.

Damage
17
Speed
Fast
Cost
1 branch, 2 flint, 1 vine

Obsidian axe

Skinning blade

Obsidian axe deals 21 damage per strike, reaches 2.3 meters and needs 0.75 second(s) between attacks. Lets you skin carcasses for hide, tendon, tusks and bones. Crafted from the recipe menu (R key) with 1 branch, 2 obsidian, 1 sinew, gathered on the Island or taken from slain beasts.

Damage
21
Speed
Fast
Cost
1 branch, 2 obsidian, 1 sinew

Flint knife

Skinning blade

Flint knife deals 10 damage per strike, reaches 1.8 meters and needs 0.5 second(s) between attacks. Lets you skin carcasses for hide, tendon, tusks and bones. Crafted from the recipe menu (R key) with 1 flint, 1 hide, gathered on the Island or taken from slain beasts.

Damage
10
Speed
Very fast
Cost
1 flint, 1 hide

Bone knife

Skinning blade

Bone knife deals 9 damage per strike, reaches 1.8 meters and needs 0.5 second(s) between attacks. Lets you skin carcasses for hide, tendon, tusks and bones. Crafted from the recipe menu (R key) with 1 bone, 1 vine, gathered on the Island or taken from slain beasts.

Damage
9
Speed
Very fast
Cost
1 bone, 1 vine

Obsidian knife

Skinning blade

Obsidian knife deals 13 damage per strike, reaches 1.8 meters and needs 0.5 second(s) between attacks. Lets you skin carcasses for hide, tendon, tusks and bones. Crafted from the recipe menu (R key) with 1 obsidian, 1 hide, gathered on the Island or taken from slain beasts.

Damage
13
Speed
Very fast
Cost
1 obsidian, 1 hide

Simple bow

Ranged weapon

Simple bow deals 13 damage per strike, reaches 12 meters and needs 1.4 second(s) between attacks. Hits beasts from afar, before they reach you. Crafted from the recipe menu (R key) with 2 branch, 2 sinew, gathered on the Island or taken from slain beasts.

Damage
13
Speed
Slow
Cost
2 branch, 2 sinew

Bamboo bow

Ranged weapon

Bamboo bow deals 16 damage per strike, reaches 15 meters and needs 1.4 second(s) between attacks. Hits beasts from afar, before they reach you. Crafted from the recipe menu (R key) with 2 bamboo, 2 sinew, 1 resin, gathered on the Island or taken from slain beasts.

Damage
16
Speed
Slow
Cost
2 bamboo, 2 sinew, 1 resin

Leather sling

Ranged weapon

Leather sling deals 9 damage per strike, reaches 10 meters and needs 1.4 second(s) between attacks. Hits beasts from afar, before they reach you. Crafted from the recipe menu (R key) with 1 hide, 2 vine, gathered on the Island or taken from slain beasts.

Damage
9
Speed
Slow
Cost
1 hide, 2 vine

Bolas

Ranged weapon

Bolas deals 10 damage per strike, reaches 8 meters and needs 1.5 second(s) between attacks. Hits beasts from afar, before they reach you. Crafted from the recipe menu (R key) with 3 stone, 1 hide, 1 sinew, gathered on the Island or taken from slain beasts.

Damage
10
Speed
Slow
Cost
3 stone, 1 hide, 1 sinew

Blowgun

Ranged weapon

Blowgun deals 7 damage per strike, reaches 10 meters and needs 1.2 second(s) between attacks. Hits beasts from afar, before they reach you. Crafted from the recipe menu (R key) with 2 bamboo, 1 feather, 1 resin, gathered on the Island or taken from slain beasts.

Damage
7
Speed
Medium
Cost
2 bamboo, 1 feather, 1 resin

Bone harpoon

Hunting and fishing spear

Bone harpoon deals 14 damage per strike, reaches 3.5 meters and needs 0.8 second(s) between attacks. Lets you fish with the E key at the water's edge. Crafted from the recipe menu (R key) with 2 branch, 1 bone, 2 vine, gathered on the Island or taken from slain beasts.

Damage
14
Speed
Fast
Cost
2 branch, 1 bone, 2 vine

Barbed tooth harpoon

Hunting and fishing spear

Barbed tooth harpoon deals 17 damage per strike, reaches 3.6 meters and needs 0.8 second(s) between attacks. Lets you fish with the E key at the water's edge. Crafted from the recipe menu (R key) with 1 bamboo, 2 tooth, 1 sinew, gathered on the Island or taken from slain beasts.

Damage
17
Speed
Fast
Cost
1 bamboo, 2 tooth, 1 sinew

Fire-hardened war club

Melee weapon

Fire-hardened war club deals 19 damage per strike, reaches 2.5 meters and needs 0.85 second(s) between attacks. Crafted from the recipe menu (R key) with 3 branch, 1 resin, gathered on the Island or taken from slain beasts.

Damage
19
Speed
Fast
Cost
3 branch, 1 resin

Tooth-spiked club

Melee weapon

Tooth-spiked club deals 22 damage per strike, reaches 2.5 meters and needs 0.85 second(s) between attacks. Crafted from the recipe menu (R key) with 2 branch, 3 tooth, 1 resin, gathered on the Island or taken from slain beasts.

Damage
22
Speed
Fast
Cost
2 branch, 3 tooth, 1 resin

Boar tusk spear

Hunting and fishing spear

Boar tusk spear deals 19 damage per strike, reaches 3.4 meters and needs 0.8 second(s) between attacks. Lets you fish with the E key at the water's edge. Crafted from the recipe menu (R key) with 2 branch, 1 tusk, 1 sinew, gathered on the Island or taken from slain beasts.

Damage
19
Speed
Fast
Cost
2 branch, 1 tusk, 1 sinew

Antler axe

Skinning blade

Antler axe deals 18 damage per strike, reaches 2.3 meters and needs 0.75 second(s) between attacks. Lets you skin carcasses for hide, tendon, tusks and bones. Crafted from the recipe menu (R key) with 1 antler, 1 branch, 1 sinew, gathered on the Island or taken from slain beasts.

Damage
18
Speed
Fast
Cost
1 antler, 1 branch, 1 sinew

Mammoth ivory hammer

Melee weapon

Mammoth ivory hammer deals 30 damage per strike, reaches 2.5 meters and needs 1.2 second(s) between attacks. Crafted from the recipe menu (R key) with 1 ivory, 1 branch, 1 hide, gathered on the Island or taken from slain beasts.

Damage
30
Speed
Medium
Cost
1 ivory, 1 branch, 1 hide

Obsidian spear

Hunting and fishing spear

Obsidian spear deals 22 damage per strike, reaches 3.5 meters and needs 0.8 second(s) between attacks. Lets you fish with the E key at the water's edge. Crafted from the recipe menu (R key) with 2 bamboo, 1 obsidian, 1 sinew, gathered on the Island or taken from slain beasts.

Damage
22
Speed
Fast
Cost
2 bamboo, 1 obsidian, 1 sinew

Shell club

Melee weapon

Shell club deals 15 damage per strike, reaches 2.4 meters and needs 0.85 second(s) between attacks. Crafted from the recipe menu (R key) with 2 branch, 3 shell, 1 resin, gathered on the Island or taken from slain beasts.

Damage
15
Speed
Fast
Cost
2 branch, 3 shell, 1 resin

Spear thrower

Ranged weapon

Spear thrower deals 18 damage per strike, reaches 14 meters and needs 1.6 second(s) between attacks. Hits beasts from afar, before they reach you. Crafted from the recipe menu (R key) with 1 branch, 1 bone, 2 feather, gathered on the Island or taken from slain beasts.

Damage
18
Speed
Slow
Cost
1 branch, 1 bone, 2 feather

Antler pick

Melee weapon

Antler pick deals 24 damage per strike, reaches 2.2 meters and needs 1.2 second(s) between attacks. Crafted from the recipe menu (R key) with 2 antler, 1 branch, 1 vine, gathered on the Island or taken from slain beasts.

Damage
24
Speed
Medium
Cost
2 antler, 1 branch, 1 vine

Stone mace

Melee weapon

Stone mace deals 26 damage per strike, reaches 2.4 meters and needs 1.15 second(s) between attacks. Crafted from the recipe menu (R key) with 3 stone, 1 branch, 1 hide, gathered on the Island or taken from slain beasts.

Damage
26
Speed
Medium
Cost
3 stone, 1 branch, 1 hide

Bone trident

Hunting and fishing spear

Bone trident deals 18 damage per strike, reaches 3.3 meters and needs 0.8 second(s) between attacks. Lets you fish with the E key at the water's edge. Crafted from the recipe menu (R key) with 1 bamboo, 3 bone, 1 sinew, gathered on the Island or taken from slain beasts.

Damage
18
Speed
Fast
Cost
1 bamboo, 3 bone, 1 sinew

Sky-Stone Axe

Premium

Premium weapon

Sky-Stone Axe deals 26 damage per strike, reaches 2.4 meters and needs 0.75 second(s) between attacks. Lets you skin carcasses for hide, tendon, tusks and bones. Exclusive to the in-game premium store (L key), bought with credits; always stronger than its crafted counterpart and cannot be forged by players.

Damage
26
Speed
Fast
Cost
Premium store

Megalodon Tooth Spear

Premium

Premium weapon

Megalodon Tooth Spear deals 27 damage per strike, reaches 3.8 meters and needs 0.8 second(s) between attacks. Lets you fish with the E key at the water's edge. Exclusive to the in-game premium store (L key), bought with credits; always stronger than its crafted counterpart and cannot be forged by players.

Damage
27
Speed
Fast
Cost
Premium store

Bow of the Ancestors

Premium

Premium weapon

Bow of the Ancestors deals 20 damage per strike, reaches 20 meters and needs 1.4 second(s) between attacks. Hits beasts from afar, before they reach you. Exclusive to the in-game premium store (L key), bought with credits; always stronger than its crafted counterpart and cannot be forged by players.

Damage
20
Speed
Slow
Cost
Premium store

Volcanic Thunder Hammer

Premium

Premium weapon

Volcanic Thunder Hammer deals 36 damage per strike, reaches 2.6 meters and needs 1.2 second(s) between attacks. Exclusive to the in-game premium store (L key), bought with credits; always stronger than its crafted counterpart and cannot be forged by players.

Damage
36
Speed
Medium
Cost
Premium store

Ancient Mammoth Tusk Club

Premium

Premium weapon

Ancient Mammoth Tusk Club deals 32 damage per strike, reaches 2.7 meters and needs 1 second(s) between attacks. Exclusive to the in-game premium store (L key), bought with credits; always stronger than its crafted counterpart and cannot be forged by players.

Damage
32
Speed
Medium
Cost
Premium store

Quartz Crystal Knife

Premium

Premium weapon

Quartz Crystal Knife deals 16 damage per strike, reaches 1.9 meters and needs 0.48 second(s) between attacks. Lets you skin carcasses for hide, tendon, tusks and bones. Exclusive to the in-game premium store (L key), bought with credits; always stronger than its crafted counterpart and cannot be forged by players.

Damage
16
Speed
Very fast
Cost
Premium store

Legendary Hunter's Spear-Thrower

Premium

Premium weapon

Legendary Hunter's Spear-Thrower deals 22 damage per strike, reaches 18 meters and needs 1.5 second(s) between attacks. Hits beasts from afar, before they reach you. Exclusive to the in-game premium store (L key), bought with credits; always stronger than its crafted counterpart and cannot be forged by players.

Damage
22
Speed
Slow
Cost
Premium store

Abyssal Trident

Premium

Premium weapon

Abyssal Trident deals 26 damage per strike, reaches 3.8 meters and needs 0.8 second(s) between attacks. Lets you fish with the E key at the water's edge. Exclusive to the in-game premium store (L key), bought with credits; always stronger than its crafted counterpart and cannot be forged by players.

Damage
26
Speed
Fast
Cost
Premium store

Volcanic Stone Sling

Premium

Premium weapon

Volcanic Stone Sling deals 14 damage per strike, reaches 15 meters and needs 1.3 second(s) between attacks. Hits beasts from afar, before they reach you. Exclusive to the in-game premium store (L key), bought with credits; always stronger than its crafted counterpart and cannot be forged by players.

Damage
14
Speed
Slow
Cost
Premium store

Spirit War Club

Premium

Premium weapon

Spirit War Club deals 27 damage per strike, reaches 2.6 meters and needs 0.85 second(s) between attacks. Lets you skin carcasses for hide, tendon, tusks and bones. Exclusive to the in-game premium store (L key), bought with credits; always stronger than its crafted counterpart and cannot be forged by players.

Damage
27
Speed
Fast
Cost
Premium store

Build a home

Buildings, shelters and houses

With the right materials, any survivor can light a campfire or raise a permanent home they can enter and rest in. Each house takes two minutes of narrated work in four stages and gets a sign with its builder's name.

Campfire

Campfire

Warms, scares off beasts, and cooks meat and fish. Materials: 3 branch, 2 stone.

Lit in front of you, it warms cold nights, keeps beasts away and lets you roast meat and fish with the E key to recover far more health than eating raw.

Branch shelter

Enterable home

Simple shelter made of branches; you can enter and rest. Materials: 5 branch, 2 vine.

Construction takes two minutes in four narrated stages — foundation, walls, roof and finishing. The house is 15 meters wide, its door faces the builder, and it must stand 15 meters from any other house. Inside, survivors rest in safety and a sign announces the owner's name.

Straw shelter

Enterable home

Shelter covered with dry straw, leaf floor. Materials: 8 straw, 6 branch, 3 vine.

Construction takes two minutes in four narrated stages — foundation, walls, roof and finishing. The house is 15 meters wide, its door faces the builder, and it must stand 15 meters from any other house. Inside, survivors rest in safety and a sign announces the owner's name.

Hut

Enterable home

Large straw hut on an earthen floor. Materials: 12 straw, 10 branch, 6 vine.

Construction takes two minutes in four narrated stages — foundation, walls, roof and finishing. The house is 15 meters wide, its door faces the builder, and it must stand 15 meters from any other house. Inside, survivors rest in safety and a sign announces the owner's name.

Bamboo House

Enterable home

Light house made of tied bamboo, pole floor. Materials: 14 bamboo, 6 vine, 4 straw.

Construction takes two minutes in four narrated stages — foundation, walls, roof and finishing. The house is 15 meters wide, its door faces the builder, and it must stand 15 meters from any other house. Inside, survivors rest in safety and a sign announces the owner's name.

Wooden shack

Enterable home

Plank shack, creaky wooden floor. Materials: 12 plank, 6 branch, 4 vine.

Construction takes two minutes in four narrated stages — foundation, walls, roof and finishing. The house is 15 meters wide, its door faces the builder, and it must stand 15 meters from any other house. Inside, survivors rest in safety and a sign announces the owner's name.

Stone House

Enterable home

Solid stone house with flagstone floor. Materials: 20 stone, 6 plank, 3 resin.

Construction takes two minutes in four narrated stages — foundation, walls, roof and finishing. The house is 15 meters wide, its door faces the builder, and it must stand 15 meters from any other house. Inside, survivors rest in safety and a sign announces the owner's name.

Bestiary

Beasts and creatures of the Island

Each beast has its own health, strength, sense of smell and territory, and always warns with a sound before attacking. The farther from the beach, the more dangerous they get. Know each one before venturing inland.

Crab

Danger: Low

Lives in: the sandy beach, the mangrove. Has 25 health and takes 3 to 4 health per strike. Senses the player from 10 meters (farther at night), chases at 2.2 meters per second and warns with a sound 0.6 second(s) before each strike — time to jump or flee. When slain, it leaves a carcass with raw meat, shell.

Health
25
Damage per strike
3–4

Monkey

Danger: Low

Lives in: the dense forest, the deep jungle. Has 20 health and takes 3 to 4 health per strike. Senses the player from 9 meters (farther at night), chases at 4.2 meters per second and warns with a sound 0.5 second(s) before each strike — time to jump or flee. When slain, it leaves a carcass with raw meat, tooth.

Health
20
Damage per strike
3–4

Snake

Venomous

Danger: Low

Lives in: the dense forest, the deep jungle, the swamp, the cave. Has 30 health and takes 4 to 6 health per strike. Senses the player from 8 meters (farther at night), chases at 2 meters per second and warns with a sound 0.8 second(s) before each strike — time to jump or flee. Its bite can poison. When slain, it leaves a carcass with raw meat, tooth.

Health
30
Damage per strike
4–6

Wild boar

Danger: Low

Lives in: the open field, the dense forest, the plateau. Has 50 health and takes 5 to 7 health per strike. Senses the player from 14 meters (farther at night), chases at 4 meters per second and warns with a sound 1 second(s) before each strike — time to jump or flee. When slain, it leaves a carcass with raw meat, hide, tusk, bone.

Health
50
Damage per strike
5–7

Deer

Danger: Peaceful prey

Lives in: the open field, the plateau, the dense forest. Has 35 health and takes 3 to 4 health per strike. Only appears 200 meters or more from the beach, deep in the Island. Flees when it hears footsteps instead of attacking, and is a great source of meat, hide, antler and tendon for archers. When slain, it leaves a carcass with raw meat, hide, antler, sinew.

Health
35
Damage per strike
3–4

Wolf

Danger: Low

Lives in: the plateau, the hills, the dense forest. Has 45 health and takes 5 to 6 health per strike. Only appears 1500 meters or more from the beach, deep in the Island. Senses the player from 22 meters (farther at night), chases at 5 meters per second and warns with a sound 0.7 second(s) before each strike — time to jump or flee. When slain, it leaves a carcass with raw meat, hide, tooth, sinew.

Health
45
Damage per strike
5–6

Jaguar

Danger: High

Lives in: the deep jungle, the dense forest. Has 80 health and takes 6 to 8 health per strike. Only appears 2500 meters or more from the beach, deep in the Island. Senses the player from 20 meters (farther at night), chases at 5.4 meters per second and warns with a sound 0.9 second(s) before each strike — time to jump or flee. When slain, it leaves a carcass with raw meat, hide, tooth, sinew.

Health
80
Damage per strike
6–8

Sabertooth tiger

Danger: Extreme

Lives in: the plateau, the deep jungle, the hills. Has 130 health and takes 7 to 9 health per strike. Only appears 6000 meters or more from the beach, deep in the Island. Senses the player from 24 meters (farther at night), chases at 5.6 meters per second and warns with a sound 1 second(s) before each strike — time to jump or flee. When slain, it leaves a carcass with raw meat, hide, tusk, bone, sinew.

Health
130
Damage per strike
7–9

Crocodile

Danger: High

Lives in: the swamp, the river, the inland lake, the mangrove. Has 110 health and takes 7 to 9 health per strike. Only appears 1000 meters or more from the beach, deep in the Island. Senses the player from 12 meters (farther at night), chases at 3 meters per second and warns with a sound 1.3 second(s) before each strike — time to jump or flee. When slain, it leaves a carcass with raw meat, hide, tooth.

Health
110
Damage per strike
7–9

Cave bear

Danger: Extreme

Lives in: the cave, the hills, the plateau. Has 150 health and takes 8 to 9 health per strike. Only appears 4000 meters or more from the beach, deep in the Island. Senses the player from 18 meters (farther at night), chases at 4 meters per second and warns with a sound 1.4 second(s) before each strike — time to jump or flee. When slain, it leaves a carcass with raw meat, hide, bone, tooth, sinew.

Health
150
Damage per strike
8–9

Mammoth

Danger: Extreme

Lives in: the plateau, the open field, the hills. Has 260 health and takes 8 to 9 health per strike. Only appears 8000 meters or more from the beach, deep in the Island. Senses the player from 14 meters (farther at night), chases at 3.2 meters per second and warns with a sound 1.8 second(s) before each strike — time to jump or flee. When slain, it leaves a carcass with raw meat, hide, ivory, bone, sinew.

Health
260
Damage per strike
8–9